Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for all the questions lol. I'll answer a few of them:

- Can you elaborate on why `WASD` and `IJKL` feel wrong to you? If you hold them they do the cardinal directions, and tapping them will step you in 15 degree increments towards the intention. What would feel more natural to you?
- There will be simultaneous levels and timing based levels, I will be working through some timers and button/gate interactions to encourage simultaneous golfing as the game progresses. So a WASD / QE to switch wouldn't probably work

- There will be scoring introduced, either by finishing the level quickly, picking up coins, or some combination of things. I'll also make the hills like a conveyer belt, I need to polish a lot of things.

Thanks again for the questions, really. It's super helpful in getting me to narrow down what ideas of mine are fun, what are stupid. Thank you again!!!

WASD/IJKL and cardinal versus rotation: It might just be habit, I guess I would be more used to rotation, as in AD and JL is counter-clockwise/clockwise. It would also be fewer buttons. On a gamepad, having it cardinal makes more sense due to the sticks.

You are welcome, I hope to play it in future demo days. If you are still narrowing it down, it might make sense for you to more frequently get feedback - maybe post it frequently outside of demo day in agdg? And elsewhere?