Hello!
I already got feedback from people that my game is hard to understand, mostly because of lack of proper introduction to the main gameplay mechanics.
My game is a puzzle-platformer with only one platform. You have to set the teleporters to move the block around.
Because of the lack of proper introduction I made it under the description, and my question is:
1. How hard and frustrating it is to learn the mechanics of the teleporters? How much did you understand it from the game + the description and how much levels could you pass?
2. After the jam ends I am planning on making an introduction from scratch, meaning that in the beginning the teleporters already set by themselves and the player only needs to figure out how to pass them. Slowly the player will get exposed to all the teleporters mechanics and only after that the player slowly gets to set the teleporters by himself.