My game is a puzzle platformer apparently similar to Swapper.
1. Does the level progression teach the mechanics well enough throughout to not be frustrating but also give the player those epiphany moments?
2. Are there enough twists for the game to continue to be engaging throughout this jam prototype?
3. If I were to continue with this game, what sort of art style/ theme would you think would suit this game?
(I’ll also try and start helping people with their stuff once I get back to my pc)