Great overall, the test stages were easy, so judging from the past streams I sadly missed out on the actually challenging stages. It was a very smooth sailing overall, maybe even too much since often the bumps are what make things memorable.
Wouldn't it be better if selection screen had fairies' drawings with silly strategic plans on how to poke them toads?
Unlocking new level could automatically navigate to that level, although there are 2 reasons not to do so, so it's not worth it.
It would be funny if during time speed up fairy-cucked frogs were doing some angry gestures, similar to the memes like the guy writing on a board.
Ice mechanics are not intuitive in a realistic way but they do work perfectly through quick experimentation.
Glasses frog could use more forced tutorial that you can change the direction. While I figured it out on the go first try, it was only at the last test stage after taking quite a few steps on that level beforehand. I'm not sure how probable it is for someone to get stuck there, but it might happen.
I loved the grey frog foreshadowing with 1-9 pokes.
I'm not sure what's it about with loading screens but I didn't notice anything bad about them.