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-Weapons and gadgets are lumped together in inventory, so if we take a hypothetical monkey playing it, it'll have a hard time figuring out where to assign what in "Equipment" menu
-The fact that you can't move diagonally (going up while holding horizontal direction, for example) is downright criminal and makes the game control like molasses
-Lack of reference when swimming in open water (when you can't see edges of the map) makes it really hard to gauge how fast or slow you really are
-Making two of the worst weapons in the entire game the default ones (when torpedo and chainsaw have better damage output) is a very bold stylistic choice
-Having essentially two HP bars isn't the best idea, especially if running out of energy for your weapons guarantees a game over right away. At this point why not make the battery a soft timer for the mission that you can upgrade later. Will also probably help you with weapon balancing down the lime
-Solar panel gadget doesn't seem to really depend on how close you are to the surface (?), I expected you to regen more energy when swimming near the upper edge of the screen, at least
-Enemies are extremely fond of ganging up on the player and aren't deterred even when you kill one or more of them

-Backgrounds look better than in-game character and enemy models
-Player's ship looks cute, but also like it's a shark with a malignant tumour
-I don't understand what the hell is crab doing during its animation cycle of chasing the player
-Enemy sprites feel a bit more well-made than player ship, for some reason
-Why sharks with tits?

-I feel like both the theme music and the mission music are part of the same track, just split somewhere along 1/3rd
-Good tracks anyway
-Music keeps restarting in the menu if you go into "Equipment" and back, kinda annoying, could just make it 1 loop that keeps going regardless of sub-menus

I'm not exactly sure at what the gameplay is going to be. I thought more "Ecco the dolphin" with exploration, but apparently that's not the case and it's more of a mission-based uhhh...rpg?. Too early to judge the game loop since there's basically none


Here's the link to the doc, it has some bugs listed there as well as short footage of the gameplay

https://docs.google.com/spreadsheets/d/1Prwa_Y_pj4DKeLiee2HIJjmXHrlGm9VuiyllJpNz...