Oh I see what you mean - I can understand why that Pumpacle lift would be tough, since you might’ve lost a fair few hearts at that point, and it requires learning a new trick. I’ve added a couple more Pumpacles to the top, so the next build should have that. I’ll make the trick be required for another part, where you’re closer to a save altar and you don’t have to worry about resetting back to a save altar further away.
I’m thinking of ways to make fast travel a bit more fun, but I can probably add another warp NPC to the crop farm. I’ve fixed the toy stat bug, and will be releasing that fix shortly. Double jumping could be a future Ability, we’ll see though!
Thanks for the post! :)