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Thank you for playing the game. A lot of people who leave feedback tend to play beyond the intended demo it seems, I want to believe that means I'm doing something right because the game is quite long.

On that note, that's a lot of useful feedback so thanks for that too.

The AI is deliberately a little bit dumb, not to mention there's a small amount of RNG involved. Only some classes will try to finish off weakened players consistently while others will prioritize other things. 

AoE skills damaging defended units is intended. The idea in my mind is that you can't block something that's all around you with a shield.

Balancing has been brought up often. I'd rather have the game be too easy than too hard, but I'll think of something up.

Finally, I can't stop laughing at the Sannoval emoji comparison. At least he doesn't look like the loudly crying emoji.