This could have worked as a puzzle game if you made the map much, much smaller. Less time wasted on traveling, and players could see where they're going. That would let them plan ahead and know which direction to drop, rather than guessing and getting stuck. It's a neat concept and I'll admit that floating over the pit when I assumed the game was following platformer conventions was a wow moment, but the level design needs much work.
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Yea i wanted it to be a puzzle game i didn't have much time to work on the game, And when i got everything working there was barely any time left for a level design. Also saw the level was too expansive and confusing but i had no time to correct it just had to post something. Glad you took the time to play the game and give your honest opinion. Thank You!