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That kind of physics engine manipulation makes my teeth itch.

The result was great though! I had a wonderful time winning your game.

I think it would be totally worth tightening up the physics and expanding this out into a little game, it was really fun, even playing it solo!

There's a great GDC talk by Bennett Foddy on YouTube talking about gamefeel guidelines for physics, might be worth tracking down?

Thank you I'll start looking now :D If we continue it I'm not sure using Unity's physics is the right option either. The joints are just so easy to break just by doing things like setting constant velocity. Also, I've played it solo so many times testing it I've gotten good at it :'D

Ah, here it is! Give some of this a go before rolling your own solution, maybe?

https://www.youtube.com/watch?v=NwPIoVW65pE

Thank you, watching it now! :D

No worries, let me know what you think! I found it helpful.