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(6 edits)

Thanks for playing, and for the feedback!

The physics grass is long due a visual upgrade :)

Yeah, the chain is experimental.  I have plans to ameliorate the wall issue.  You're right about the motivation behind it; the physicality of the chain also allows for some interesting techniques - for example, if you hold left click in the distance while out of casting mode, and then activate casting mode, the chain's quick movement while spawning will blow a powerful gust of wind in a line from yourself to your mouse cursor, which you can use to blast enemies or accelerate yourself.  I'm not sure whether I'll keep it, but if I do, it needs to be less janky.

Thanks for the bug reports.  Turns out that mass spawn bug happens if the upgrade dialogue triggers on the same frame that the enemy spawning ticks.  Just a stupid mistake on my part!

Yeah, the red gobbos are maybe too fast - you *can* outpace them by blowing yourself along on the wind, or blowing them away, but I'm aware this capability isn't really signposted, and without it they're pretty intractable.  Probably enemies should ramp up in speed more gently.  The next DD needs a better tutorial, a proper UI system, and generally better robustness.

Thanks again for the helpful comment!