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There are many games in the jam using "only one shot" as their mechanic. The bullet teleporting to the other side of the screen is a neat take on that, though! I found it a bit disorienting where the bullet is gonna end up, I'm not sure why, perhaps because the bounding box for the bullet is slightly larger than the screen and there's a bit of offset when it comes on the other side? The score is also bugged, it adds the previous run, even though it displays 0 at first. All in all, great entry!

I believe Construct's wrap behavior waits until the entire collider has left the screen before wrapping the object, which will cause the slight delay. Thanks for letting me know about the score bug - that was an oversight on my part. Glad you enjoyed it!