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The world is ending and you cannot stop it, but you must survive as long as you can. 

All Towers is a game about surviving and enduring the apocalypse. The game isn’t specific about what has happened and leaves it up to the player to determine when and where everything takes place. 

You only play with the major arcana and start by removing the Tower and the World. Each day you pull 3 cards, one for morning, noon, and evening, and resolve the prompts for each time. 

The prompts are purposely vague such as ‘start a project’ or ‘explore an area,’ which allows for a lot of variety when you pull the card a second time, and since you can shuffle the deck at any time during the game, you’ll probably be pulling cards more than once. 

Several of the cards are known as a ‘trigger card’ and as soon as you pull it, you add the Tower back into the deck. Once you pull the Tower twice, you add in the World and shuffle. The game ends when you either pull the Tower a third time or pull the World card. 

Played for 10 Days until tragedy struck and my character decided that it was best to flee their settlement and head for shelter

somewhere else. 

You can read my playthrough HERE