Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There's a lot here and for what I assume is an early prototype. Some of the stuff here is pretty cool, like the day/night cycle and weather. Are the plants automatically watered when it rains? If so nice attention to detail.

That being said, there are a ton of problems, here are some notes I took while playing:

  • Why can I use the Z key for confirming dialogue but not in game?
  • Why can I use SPACE for interacting in game but can't use it for dialogue?
  • Going to be completely honest, the control setup here is not intuitive at all.
  • Please add tool tips. The huge info dump at the beginning makes it hard to remember everything. Maybe also a help menu outside the tutorial?
  • Bug? Going into the room with grey tiled flooring and exiting causes the tutorial to repeat again even after finishing the tutorial.
  • Can't get fishing minigame to work? Not sure what I'm doing wrong.
  • Collision of wooden bridge is weird. Easy to get stuck.

  • Please Sprite sort/Add collision to screen walls.

Anyway what's already there in the proof of concept is good, but this game needs a ton of quality of life additions as it stands.

(+1)

Thanks for the feedback! As a side note, the plant do get automatically watered when it rains.

Some other folks that have played the demo have said that the Z and Space key being different is a little weird, so I think i'll make them interchangeable as interact keys. The current build is a little scuffed, but this'll all be fixed in actual production.