There's a lot here and for what I assume is an early prototype. Some of the stuff here is pretty cool, like the day/night cycle and weather. Are the plants automatically watered when it rains? If so nice attention to detail.
That being said, there are a ton of problems, here are some notes I took while playing:
- Why can I use the Z key for confirming dialogue but not in game?
- Why can I use SPACE for interacting in game but can't use it for dialogue?
- Going to be completely honest, the control setup here is not intuitive at all.
- Please add tool tips. The huge info dump at the beginning makes it hard to remember everything. Maybe also a help menu outside the tutorial?
- Bug? Going into the room with grey tiled flooring and exiting causes the tutorial to repeat again even after finishing the tutorial.
- Can't get fishing minigame to work? Not sure what I'm doing wrong.
- Collision of wooden bridge is weird. Easy to get stuck.
- Please Sprite sort/Add collision to screen walls.
Anyway what's already there in the proof of concept is good, but this game needs a ton of quality of life additions as it stands.