It's been a while since I last tried RoboTemplar.
With the addition of new challenge levels and such the game feels harder now, but I still managed to beat the final boss in the first try. I wonder what the golden coins will be used for.
I only found one issue where strafing was toggled on and I had to strafe to move normally. I had no unlocks and I have no idea how it happened but dying and respawning solved the issue. Also, slime/plum enemies being able to hurt you with their dying animation is a little unintuitive although they do attack by exploding so maybe I'm just dumb. Why are the knights Templar at war with the plums anyway?
Also, I don't know what's the deal with the cat or what function it provides. I imagine it's intended for communication since it's wearing a headset but it would be cool if it did something in-game too.
I tried the power-ups and I have mixed feelings about them. Removing recoil or gravity also remove some of the uniqueness from the movement. That's also the kind of thing that feels like "stuff that was removed from your original kit so it could be an unlock" territory. Increasing HP is a little boring, but ok because it's so useful.
The bomba related ones are the best because they provide a small reward from timing the screen clear properly and maybe taking a little bit more risk in exchange for a reward.