Thank you for reporting this! I intend to fix this in the next release (I don’t have an ETA, though.) Other framerate-dependent issues are being discussed in this GitHub issue as well. Let me know if you come across more framerate-dependent physics.
Thank you for reporting this! I intend to fix this in the next release (I don’t have an ETA, though.) Other framerate-dependent issues are being discussed in this GitHub issue as well. Let me know if you come across more framerate-dependent physics.