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I felt it had great level design, and the mechanic opened itself up to a lot of interesting puzzles, however I think the controls needed some refining. Some issue I had were;

  • - It took me a while to realize that I had to keep z held down in order to bounce off slimes, this should probably be mentioned somewhere because before I couldn't tell why sometimes I would bounce low and sometimes I would bounce high.
  • - At times I would press x to choose an ability in the air and when I press z to do it I found that I was using a different ability than the one I selected. Maybe having a different button for the action and selection, or a check in code, to only change the selected ability if the window is still open after .5f of a second, to reduce the chance of this happening.
  • - When getting a reset coin, if pressing Z would let you use the last ability without having to reselect it.

These could have just been me, but I feel if these inputs were polished up it would help reduce the difficulty curve and some frustration that can be caused by deaths that are due to unintended inputs rather than skill (though i'll be honest, I would still probably die a lot). I'll be uploading a video of my playthrough of some of this game soon, so that might make it clearer, hope this feedback is helpful.

"When getting a reset coin, if pressing Z would let you use the last ability without having to reselect it."

Seconded!

Thanks for the comment and you are 100% on the money! I agree with it all.

I had to really rush the tutorial/easing the player into the game. That is why There was that really long letter from grandpappy in the beginning. The only indicator of the hold "Z" I had was in the first level with it but it wasn't as visible as I would have liked.

The feeling "like the game used a different ability" issue was a result of a sorta last minute change. It's just some poor menu design sadly. Not a glitch, but by using "Z" as both change ability and activate ability the player can easily press it before closing the menu when they were actually trying to press it after to activate the selected ability. I should have just mapped the menu out differently. Its one of my bigger regrets.

Agree on the coin front too. Having it default to your last ability would have made it a much smoother experience. Wish I had thought of that before :P

Thanks again for the suggestions! I appreciate these quite a lot because I want to tweak this into something really fun. This helps with that a tremendously! Looking forward to the video! Shoot me a link if you can!  Would love to watch!

Here is the video of me playing this game, starts at around 28:10