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(1 edit)

thanks for playing and the spot-on feedback.. *hits forehead for not adding a standard +1 animation onscore, and feedback ondeath* Especially when dying by the fires, playtesters often have these wtf moments..

It's brilliant to see how the 48h pressure and creative process make it difficult to see the obvious sometimes..

On a side-note, hitting missiles and chaining them is satisfying, but not rewarded in the main loop. Any ideas on how to tie those in better?

Hmmm, not sure. Perhaps some powerup if you chain missiles or something? Something as simple as extra move speed. Might feel a bit shoehorned in, though.