Alright, looking at this update with a closer lens makes it less bad. The key things to note are:
-Hordes didn't get changed
-The update for Mine was an upgrade (other than bar smelt time, although this shouldn't change too much), and should increase progression rate.
-Village is almost unaffected early-mid game as far as I can tell, and so this just encourages shorter resets to increase faith. Also faith production overall was increased, buffing this effect more. I think this one is a bit harsh for late-game production, but we don't know the reasons why it was reduced (No info on update log). Without knowing the reasons we can't judge how necessary it was. Although an explanation would be nice.
-All farm fertilizers now have the effect of Grow Time /2 and rare drop rates have increased. I think that the changes just make it so you don't use your sprinklers, and DNA gene upgrades with the buffs to gene bases should at the very least mostly compensate for the time increases. Also the 5min-30min grow times for crops didn't make sense for how the game works, and it should've been obvious it was going to be changed with a similar degree to Hordes. Also overgrow rework is nice, old system was a bit annoying