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(1 edit)

what about this... make all starting attributes 8 and give the player an explanation and a some points (14-16 or even 18) to distribute like they want and reserve de attribute increases to feats instead of 1 per lvl thus making your initial stat selection more important

(2 edits)

I've tested this out, and without point buy, it's overpowered. I'll probably tinker with it more, but I'll just keep the previous attribute amounts for now.

Even if I capped stats at 20 and made it so the player starts with 12 points to spend, this means you can have +5 attack bonus and +5 AC at level 1, 40+ health at level 1, etc with a starting attribute of 8.

understandable

Guess what? I'm in the process of getting a point buy system made! This screenshot is only a preliminary version and more will be added to the final version.


man... that's awesome!!!!!