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(+1)

Really enjoyed the demo. The art and assets are really nice and the music highlighted the ambience it's portraying. The dice rolling is a really nice touch and opens a lot of options for re-playability! 

I tried to stress test the encounter with the 3 mercenaries and found that the encounter is unwinnable (most likely deliberate design) but I felt that maybe the writing could make it seem like this an impossible encounter. (I did save scum to try and win the encounter lol)

I'm curious if there will be any accessibility options regarding the Font? It was a little difficult for me to know if I was reading it right at times.

I'm really looking forward for further updates and the full release, love your groups projects!

That bit with the mercs has gone through a couple of changes, hah.  You -could- succeed at first, but the paths really led to the same outcome (and it felt wrong to let folks succeed, then still end up... there).  I'll look over the writing again and see what I could adjust to make it feel more like it's fruitless no matter what.

I'll take a look at the font too!  Some letters do look odd.  I just have to find something that matches the spacing correctly so it doesn't cause the text to fall off the screen. 

Thank you for the feedback!