What an interesting experience! Got very trippy very fast!
Sometimes the spinning/stretched sprites made it all a bit hard to play, Visual clarity is important! Amazing that you got so much atmosphere from 1 sprite!
I'd love to see a few of the platforming nuances Mark mentioned in the last GMTK vid implemented to this game, just to make the process of traversing the world you have created a more player friendly experience.
Last note, I tried to leave as many of the "baddies" alive as I could, but I don't think that ended up reflected anywhere. Might have been a nice nuance, to reflect player choices, especially after calling it out in the mid game.