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Hey! I remember you game!

The controls are fine, I think maybe the player character should accelerate to a slightly higher top speed.

I would love to have a little dash, or a dodge roll (see enter the gungeon for a top down example).

The level designs were quite good, I'd juice them up with more incidental breakable stuff in them that keeps the axe bouncing: think computer consoles, pipes that blast out steam which hurts enemies (and you!) when broken, etc. etc.