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Hi Tyler,
Feedback is tough to get if you don't have money or a following, so don't think there's anything out of the ordinary that people aren't saying anything. It's the default.

However, there are some things I could point out:

  • Your itch page lacks clarity. What's the game's genre? What is the hook? What makes it unique? If you want people to say something they have to care, and they can't care about something they don't understand.
  • I'm not too fond of devlogs, I don't know anyone who follows them and is not a game dev unless your writing is terrific or your game is super innovative and has a lot of clear above-and-beyond qualities (think back to No Man's Sky when it was announced, the prospect of a huge game space with different planets was ridiculously enticing and groundbreaking for the industry, coming from a AA studio was another cherry on the cake). If you insist on making them, you have to be as entertaining as possible, just dropping what you did as an update will not do.
  • You probably have heard this already and chose not to follow this advice, but I think it's THAT important so I'll reiterate: playtest your game with the greatest amount of people. I don't know why you didn't make your game available to download, but I think it's not the best strategy. How are people supposed to care if they can't play your game? That is, I think, the first thing I'd remedy if I were in your shoes.

Remember to take everything I said with a grain of salt, as I don't fully understand your situation. But I hope this is helpful in some way. If you want to reciprocate, give feedback on my game Recoil, or visit my YouTube channel, I'm making a series where I give feedback on people's games so you could be featured in the future!


Cheers,
Gaba