Sorry for the provoking part. I think the pace should be faster that players will figure out how the game works and try to break the rules faster. A game like this should deliver the idea as soon as possible I think. Thanks for playing it^_^
I actually disagree with this. I think a game should subtly show the player the idea of the game throughout the experience then build to, maybe ever deliberately saying what that idea was.
Yeah, sorry for the bad English. You are right, and I said faster pace means less waiting time and show the idea to the player as soon as possible, but as you said in a subtly way, of course.