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Sorry for the provoking part.
I think the pace should be faster that players will figure out how the game works and try to break the rules faster.
A game like this should deliver the idea as soon as possible I think.
Thanks for playing it^_^

I actually disagree with this. I think a game should subtly show the player the idea of the game throughout the experience then build to, maybe ever deliberately saying what that idea was.  

(+1)

Yeah, sorry for the bad English.
You are right, and I said faster pace means less waiting time and show the idea to the player as soon as possible, but as you said in a subtly way, of course.