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I tried to design the levels so that how the moving system works would come to the player naturally, but every time you press the space bar, the orange square changes directions 90 degrees clockwise. However every time you run into a wall or blue spot the orange square starts facing the other way, which might be what's making it a little less intuitive. I would have added sound effects or music but since in the jam description Mark says that that's not as important I made the decision to add that afterwards, so the music and sounds wouldn't feel rushed. Thanks for the compliment on level design though :)