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A really fun execution of what should have been kind of a wrote idea. The key to this game is definitely in the balancing; it would have been really easy to make a game that's too punishingly hard or a total breeze. Balance takes time! You guys managed to hit that mark fairly well inside of 48 hours and that's to be applauded.

Telegraphing weaknesses could have been a little more immediately clear, but I still think the idea overall was a good fit for this take on the format. Outside of that, it's actually really hard to find things to critique besides your normal spit and polish! Well done, and a very nice legally distinct evil eye tower to boot!