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Good use of the crank, but the physics simulation seems to bring the console to a crawl, and I think the game would feel and play a lot better without the physics, unfortunately. But other than that, I found the puzzle mechanics and the general concept pretty clever!

Yes, I fully agree that the physics do get in the way (and not just because I choose to ditch C and write this one entirely in Lua…). Fun fact: In order to make it work reliably, most of the actual gameplay is already ‘not-physics’ based, and it’s just used for the animation at this point!