The biggest issue I have with this game is that the enemy spawn patterns seem to be actually random. One time that I played I had two/three enemies spawn in the same room, before any had spawned in any other room. It might be better to do a shuffle system, where you have preset patterns for how the enemies will spawn, and then shuffle it so that there's randomness, but constrained to a more curated spawn pattern.
The presentation is really good, a few minor issues with text (like 0:1 seconds instead of 0:01 seconds, and enemies being able to have negative health) but overall it looks great.
Also, you made this game solo? Great job with that!
- Joe
(if you have the time to check out our game, we'd really appreciate that)