Week 3 - Vertical Slice Week
- Concept Art for the seagull and the sailor
- Basic UI elements
- Unit selection
- Resource Management
- Button Selection/Press SFX
- AI movement and actions (attacks)
- Seagull and sailor models
- Seagull and sailor animations
- Basic map work
- World background
- Basic maps
- Level blocking (1 & 2)
- Set up FMod
Week 4 - Post Vertical Slice Week
- Unit Sounds
- Ambient Environment Sounds
- Randomized and Edited sound events
- “Funny shader trick”
- Tower model and texture
- Palm tree model
- Walk animation for humanoid characters
- CustomEntity fixed
- Draft of later level narrative
- Pause menu
- Camera controller