Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a neat game with a good idea. However, there are some problems with:

  1. Movement. I think chatachter moves too fast and they avoid enemies too easy.
  2. Weapon balance. Weapons doesn't feel powerful, espetially explosions as they have too low damage, on the other hand the sword is too poweful.

Thank you for the feedback. The character speed was set a little higher and enemies a little lower to make the game easy at the start. Try getting to higher waves (my record is 21). Then you are happy that the character moves so fast :D But yeah, for a post jam version, we will tweak those parameters a little.

Not all weapons can be powerful (OP). In every game you have weapons nobody wants to use, so just use them and hope the next is better :D If I increase the damage of the rocket launcher, it will be a one-shot. This would not be a good risk-reward system. Therefore, only the sword is a one-shot because you have to be close to the enemy (high risk).

But also those numbers are up for tweaking after the game jam ;)

You make a usual mistake of the beginner and forgot about weapon stereotypes, in majority of games rocket launchers are pretty strong weapons and you make it weak and unenjoyable. I want to see and feel EXPLOSION not this weak fart. If you want to make an interesting balance, make all enemies diffetrent HP, thus it helps you to make different damage to all weapons.

(1 edit)

The rocket launcher is almost killing the enemies. I don't see a point in making it overpowered because you can shoot all the way across the game area with it. I think that would make the game too easy. A shoot from any other weapon (even pistol) is enough to finish of the enemy. Btw. I just checked the rocket launcher damage. It is between 80 and 100, so you can oneshot enemies with it ;)

And yes the enemies have different health. At least the purple one only has 80 (which makes him one-shot-able with the rocket launcher). The other enemies have 100 health (one-shot with some luck) :D

Let's stop the discussion here. I will take your points into consideration, but that's the best we could come up with in the 48h ;) We planned some additional mechanics and power ups, which didn't make it into the game.

I give you feedback for the future, I understand the problem of 48 hours. 
Actually, you can balance game with:

  1. Size of the arena, if you make it bigger, player will gave more space for moving.
  2. Different chance of weapon spawn, if you make some weapon stronger, you make a chance of spawn lower, obviously.

PS. I didn't feel that enemies had different HP.

Point 2 is already implemented ;) Chances for pistol and shotgun increased, sword, rocket launcher and grenade lower ;)