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Yes, unfortunately do to the changes to how platforming works, it isn't compatible with the grounded check anymore. You can still use other parts of the player fields though. Instead, you need to check what state the player is in using the Store Platformer+ State to Variable event, and check if that is grounded

Yes! I should've checked the documentation first. Now I feel dumb lol
I tried with the P+ fields and didn't work but now I realized I should've set the current jump state to 0 and not 1.

Apologies! and thank you for the prompt response :D