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yeah i really like it its kind of moorish, like i kind of fell into a hole and kept going till i beat it. 

really like the upgrade system, its such a simple way to make a game go from okay to really compelling, and i thought it was pretty well balanced.

my main problem was that it felt almost impossible to predict where the enemies were about to move, and when they were about to attack. Maybe you could have used their eyes; to look in the direction they are about to lurch? or a defend move that stopped you attacking but blocked all incoming damage, so you could master the timing?

ontop of that either the projectiles were too small and the character was too big,  cause i always felt really clumsy trying to avoid these little bullets from the boss. 

lastly their was no real consiquences to death (besides my final score), this paired with the lack of being able to stop incoming attacks i think is the biggest weak point.I made the game purly about bruteforcing down the boss and ignoring incoming damage and getting to the top of the upgrades. 

Which is fine, but i feel like it had a lot of potential to be a really nice little arena game. 

I wish the scoring system / death mechanic and a lot of the core mechanics were better explained, cos i spent the first few minutes of playing wildly confused about what everything was and what it did. 

i didnt know how you buy upgrades until i quit. a little sign saying 'CLICK HERE' next to them, and maybe making them highlight when you hover over them would help. 

i didnt know how you actually attacked untill it happened accidentally, like running at things with my outstretched sword kind of felt weird, and i kind of got a technique in the end of rapidly flipping back and forth while standing next to the enemy, but it just felt kind of wierd throughout. clicking  on the screen would have been a good way to do an attack, and that would have clued me into clicking on the screen for the updates.

loved the soundtrack. didnt like the wierd pause in between different loops of the song, but regardless it had a really nice oldschool rpg feel.

Loved the minimal design and color pallet. it felt like a nice place to hang out in. sounds wierd i know, but yeah kind of nice.