Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the kind words!

Yeah, for a normal and non shifting maze, the method is to always follow the same wall, and it will lead to the end, since the very structure makes it so (except if there are places where the path is cut by something that isn't a wall, then it can makes things more complicated).
But this one is a mazetaphor, which is way more evil!