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Hello there,
First, thanks for all your development (recent and past - I am into reading Deathmatch Island since the release), very inspiring.
I checked World of Dungeons to play with my nephew.

Is there a specific mechanic for combat; like when does one deals damages?  Or it is dealt in the same manner as with other skills?  Would you say the rolls are "double duty" in this game, or do you make attributes for enemies?

Many thanks!

(+5)

Combat is resolved same way as everything: roll 2d6+attribute. 6- miss/fail, 7-9 Partial Success, 10+ full success.

So, if you attack an enemy and get a 6-, you might receive damage, or be at his mercy, or in a hard position. 7-9 maybe you two trade blows and you deal and receive damage, or maybe you just deal half damage. 10+ you get what you wanted to do, if it was damage, deal it at no adverse consequence.