The death meter will be filled faster or slower depending on the pattern of the beats and the intensity level multiplier. So there is some strategy involved in deciding when to pause.
Not any time soon.
Making games is hard and very time-consuming, even for small games like these.
When I decided to make these two games, there were three main reasons:
1. Learn the Godot game engine. Try out its 2D and 3D workflows.
2. Turn the ideas held for a long time into real games.
3. To motivate other creators.
I don't like when people keep each other hostage based on expectations. So I'm not going to promise anything at this point.