Unfortunately not, but numpad offers alternative key mapping where turning is in 4 and 6 keys.
Love the atmosphere, design, and audio. You did a great job with all of this. Currently I haven't had much time to play the game past the town, haven't fought anything yet. I get 20 +/- fps and the loading screens take too long.
I think there are some ways to optimize the game so it's faster. I am getting ready for work, but I can send you my pc specs. The newer versions of MV3d run insanely slow for me. I am going to see if I can tinker with some things and get it to run smooth and if I am able to, I'll message you about it.
Thanks for the feedback! I'd be interested to know your specs. This is quite demanding game and though it started with MV, I'm now using MZ. There's some optimization coming with the next update and I'll try to find more ways to improve the performance along the way. But there's one problem: I'm stuck with a certain version of the MZ3D (v8.3) because newer versions will cause bugs for this project that I haven't been able to fix. Same goes with nwjs (I can't update it beyond 0.5x), but that is probably because of some plugin incompatibility that I have to dig deeper into at some point.
But I'm glad to hear that you like it so far!
It's not your code. I literally cannot run MV/MZ3d without insane drop rates. It's not slightly annoying, it's game ending for me and many others that don't have high performing machines. If I run versions 6.4 +/- of MV/MZ3D everything seems to work fine. I do get a random frame drop to roughly 40ish from time to time, but I am working to fix that. I also noticed you are using Mimosa Mouse System. I am not sure if you experience the massive slowness of the mouse cursor speed, but it happens on my end. I've tested out many others and they seem to have issues with the mouse going off the screen and then back on and not keeping the custom cursor. If you're not using Mimosa's system for the pixel perfect clicking on images, I was able to work out a mouse system that is very fast, custom, and doesn't lose the cursor when off screen.
*Combining the slow mouse speed with my system unable to run MV/MZ3d I cannot play the game. It took me I think 30+ min just to get a bit around town. Normally I wouldn't respond or give feedback, but very few RPG MAKER devs ever get to the point where you are and publish a full game that is organized and well developed. I didn't want to see you get discouraged by the lack of engagement with your game due to problems that were not caused by you. I do have other laptops that are more powerful, but I purposely test everything on this one. If it cannot run on this laptop, then some tinkering needs to be done. I'll keep in touch until this gets ironed out.
AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx 2.60 GHz
4.00 GB (3.44 GB usable)
64-bit operating system, x64-based processor
Below is my average FPS. I've seen it drop to 16 during it's lowest and maybe 29 at highest.
This is a very demanding game for a RPG Maker game when it comes to the hardware. It's not just the MZ3D, but there are things like the day/night cycle which uses lots of resources hardware wise. I wouldn't recommend using laptop unless it's a gaming laptop with at least gtx 1060. If the fps is that low in the town already, it will be much worse once you leave the town.
I don't have any problems with the mouse on my end, but my specs are Ryzen 2600x, RTX 2070 and 16gb ram. Unfortunately, I don't think it's even possible to optimize this game to run on laptops that are not meant for gaming. This is a much more ambitious game than most RPG Maker games and I thought I had put the minimum system requirements to the description, but it seems that I had forgotten (I've now added them).
If you have more powerful laptops, I'd suggest trying them out as there simply is no way I can get this to run properly with those specs you provided - unless I redesign the whole game and split every area of the game in many parts, ditch the day/night cycle etc, which I'm not going to do. There probably will be some optimization along the development and I learn new tricks from time to time, but this has been developed with desktop setups in mind from the beginning as the MZ3D doesn't perform well on mobile platforms.
If you are willing to test it with those other laptops, I'd be interested to know their specs and how the game performs on them.
Thanks for the feedback, I appreciate it!
EDIT: I forgot to mention, that I'd be interested to test your mouse plugin and see if it makes any difference. I've also made some optimization to the day/night cycle in the past few days, but the results so far are not that promising.
Lost power for a week due to a storm that hit us.
So I can run MV/MZ3d 6.82 perfectly fine with no frame drop on this lap top. I play tons of steam games on this that are much bigger. Roughly around version 8+ MV/MZ3d became unusable. I was on discord and did a search for this and endless people claimed the same. Is there any features you're using from the new versions?
Glad to hear you have power back for the Christmas!
This uses MZ3D 8.2.2 and I think the dynamic lighting combined with the day/night cycle is the reason for bad performance. For me adding the dynamic lighting caused a huge performance drop and stuttering.
I've been trying to optimize it (recently today by spending 5 hours tweaking and testing it), but it's a tricky one. Without dynamic lighting I get huge improvement in frame rate.
I hope I will find a way to optimize better, but so far I haven't been very lucky. I have even considered replacing it with basic lighting. We'll just have to wait and see can I get it to work properly.
But I will continue working on it after holidays.
I would be interested to test your mouse plugin and see if it would improve the performance.
Merry Christmas!