Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

the idea is that the damage suffered by players is always 1, while enemies are defeated by the number of successes represented by their threat level and thanks for seeing this error. But if you want more dynamism, you can use the formula Damage = Threat Level /2 rounded up.