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(1 edit)

"-This may be a small thing for others but terms of animating, I personally love wind-down animations. "

yeah i actually added a subtle winddown for the arial fists animations and it looks way more natural like that, especially when im not using a juggle system but instead setting the movement mode to flying so until the time it takes to cancel the arial movement the winddown for the fists happens and it looks pretty good, later i will also add more winddowns for other animations as well

i've also seen this done in the sword animation pack by 9CG which i bought and used on a side project of mine (a FNAF hack and slash... weird i know), so yeah when its time to polish my game i will certainly do it its very good


"-Camera is important, depending on the type of feel you want in your game. If you want it to be actiony and up close and personal, you need your camera to move a lot. That means things like camera lag where the camera is a bit slow to follow the character"

i've already done that, i've also added camera rotation lag so it would feel more like a hack & slash game

and thx for the advice some solid advice