Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the twist that you are more accurate the more you move.

Maybe have an interval between shots because I felt like I could spam the shots and it removed from the idea of having these quick satisfying precise shots if you know what I mean.

Occasionally one of my plants would be on the edge and a squirrel would come from that same edge, immediately getting away with the plant haha so maybe some way to solve that as it felt a bit unfair. Maybe squirrels can't spawn too close to a plant etc or you have some way of moving the plants?

I think it has room to be built upon like different guns with other weird twists etc could be fun. Nice job!

I thought about a shooting cooldown, but every time i implement something like that in one of my games I always get complaints about it being "arbitrary." so I decided to go the route of not limiting the player this time around.

With the plants thing, I left it that way cause it would have been kind of time consuming to code it out, plus in actuality I didn't bother giving the squirrels good enough AI to run to the nearest screen edge so they just run in a random direction. If one spawned on the edge next to your flower, then decided it wanted to go for that flower specifically, then also decided to run back to that edge, then that was very unlucky lol.

Im glad you enjoyed it!

Oh dang I see what you mean about the AI. Yeah that must have been unlucky haha.