Really cool idea. Honestly I haven't played anything so addicting since slay the spire.
HOWEVER, this needs more playtesting. RNG is too dominant, imo. If no decent affixes show up it's basically impossible to beat queen bee.
The way I see it, if I don't get a single hollow/heavy by 6th floor best to just start over. Two rare blue dice are mandatory against that boss.
Also, I find the way enemy damage is represented a bit confusing... What does weak and strong attack translate to? I swear one red square sometimes hits for 2 damage, sometimes 3. Is it supposed to be a range amount? If not, having the exact amount show on the red square would improve UX a great deal.
All in all I'm looking forward to spending hours playing this game. Wishlisted!