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(2 edits) (+1)(-1)

Really cool idea. Honestly I haven't played anything so addicting since slay the spire.

HOWEVER, this needs more playtesting. RNG is too dominant, imo. If no decent affixes show up it's basically impossible to beat queen bee.

The way I see it, if I don't get a single hollow/heavy by 6th floor best to just start over. Two rare blue dice are mandatory against that boss.

Also, I find the way enemy damage is represented a bit confusing... What does weak and strong attack translate to? I swear one red square sometimes hits for 2 damage, sometimes 3. Is it supposed to be a range amount? If not, having the exact amount show on the red square would improve UX a great deal.

All in all I'm looking forward to spending hours playing this game. Wishlisted!

(+1)

The Queen Bee's gimmick is using honey dice to pump up dice values when placed on the specifc tiles on the board.

However, You are correct in that if the honey claims your shield dice, you're going to be out of luck when the big attack happens.

I feel the best you can do is to ensure you have only 2 of each colour type. More dice means more chance of having an unfavourable streak of dice you don't want for a given situation.

(1 edit)

The damage enemies deal is indeed a range. Before modifiers (such as endless mode), a plain square (of any color) is 1-2, a silver one is 3-5, a gold one is 6-10, and a really big gold one is 11+ . Each enemy has a range of damage, for example a regular fly deals 1-3 damage, so if it shows a silver you know it rolled a 3.

The game used to not even show these dice indicators, imo they made the game a little too easy.