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I think you managed to scope the game well for a jam; being able to create a game is no small feat, regardless of how simple it is! The chosen assets fit well together.

Here are some thoughts that you can use to improve your future games:

  • It’s nice that you created multiple different playable characters. I understand this might have been beyond the project’s scope, but giving them different abilities could add a nice gameplay variance (perhaps some are faster, some can walk through water, others have x-ray vision to better locate the rats, etc).

  • I noticed that your movement script has some issues, especially when trying to change directions. There are many great tutorials teaching how to implement a 2D top-down movement in Godot. Comparing the differences between what they did and what you implemented could be a valuable learning exercise.

  • Sometimes black lines appear between your tiles. There are multiple reasons this could be happening, but the most common one is not enabling the “pixel snap” option in the 2D rendering settings of your project. Try checking those settings to see if the problem persists.

Congratulations on participating in your first game jam and creating your first game!

Thank you for the insight! I swear I've been troubleshooting those black lines for 5 days and couldn't figure it out I'll take a closer look at the settings again and see what I can fix for a learning experience.

I just started a new project for a 2D top down 8-direction movement and it's working much better but I didn't have the sprites for 8-D movement in this game. I got some feedback saying I could use tweens but I haven't looked into them so I'm not sure how they work or if they would in this case.


Again, thanks for the feedback, I appreciate it immensely.