definitely something that takes a lot of practice.
The concept has been done well, though it's really unforgiving. I didn't mind on the first few levels but a full reset later on was fairly brutal. Despite the difficulty I don't personally think this really needs much changing in terms of the actual design, but perhaps some checkpoint markers might help on the larger levels (and maybe better character visibility in the dark).
Still, a challenging take on the theme and one I'll likely come back to after voting to finish~