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update (jan. 5th):

quick midday update since i'm not sure if i'll be around or able to work on things later tonight!

  • first cutscene coded!!!
  • figured out switches!!! now i can make cutscenes in general as well as more complex events
  • created some events where you can choose to pick up an item (and then when you pick it up, it disappears from the map into the convenient void of your inventory)
  • found some new tilesets to work with
  • basically a lot of fun with self-switches


(the screen tint changes because i am Lazy and just set it to normal to test the event)

for a long time i was a lazy nerd and was intimidated by switches?? but i finally bit the bullet and figured out how they work. it turns out that switches are the best and i should not have been a lazy nerd for this long!!!!!! so many of the things i want to do with this game's events are achieved with self-switches. i'm still figuring them out and messing up all the time, but this feels like progress! (also: once i actually have the sprite for the protag finished, i'm going to make a quick edit of them in their jammies so i can actually use an event like this, lol. they're very adamant about not traipsing about in their pjs, ok. who do you think you are!?)

hopefully i'll have a solid chunk of time in the next few days where i can just sit down and write everything that needs to be written + arrange placeholder layouts for all the maps. in the meantime, i'm still always scrounging around for new assets and thinking about event placement and tinkering with customization.