Thank you for the feedback! Tokaido
is one of our favorite games too :) It was exciting to implement something like it in a video game and see how it works. At first, there was also an idea to have cards and encounters on the way, but it turned out to be way tooo much for a one-week jam. So, we decided to stay with only a few location types.
That makes complete sense, it's so tempting to add features you know will be awesome and add to the complexity of the game (we fell into this trap knowing full well it would be an issue). The time constraints of the jam make it SO challenging. Really looking forward to seeing what you guys do with this idea :)