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(+1)

I am going to give Vanlen 1 a shot tonight, honestly I am not sure your style of writing is for me, but I want to give it an honest shot and see if I can get sucked in. 

Concerning the feedback and the enemies I think giving them more health might be a mistake. What I meant by feedback is that there should be a stronger reaction when an enemy gets hit, does not have to be fully animated stuff. You could try flashing them with a different color and just moving them back slightly, something that gives a stronger visual indication that your attacks are connecting. Collision-wise just making cool alien girl not be able to pass through enemies or stand on top of them would do a lot, but you would probably have to test it out first. 

Your character designs are great btw. 

(3 edits) (+1)

It's totally fine if it's not for you, but I am glad you still want to play my games.

There were plans to flash them a different color, but I only ended up doing that for Namo (I forgot about it and it was really annoying to do in the way I decided to do it). I'll keep that in mind for the next action game I make. I'll see what I can do about collision, the way I made the battle system is just a little bit janky so I'm not sure I could do that without a bunch of bugs popping up, but it's been 3 years and I learned a lot more about the engine, I can overhaul it.

Thank you about the character designs.