This is incredible: you squeeze so many movement mechanics into one little package. I is a super dreamer and I had a great time collecting all the stars. I would have finished in half the time if I'd read the instructions in advance, but then I might only have had half the fun. Great variety of areas and puzzles, but the real stand out for me was the traversal mechanics, I felt a real sense of mastery as I learned them, and was having a blast just moving around the map.
Viewing post in Double Dream Prototype (NES) jam comments
Congratulations super dreamer and thank you, this was the best comment I've ever received, the idea of the game was that it would be fun to merely move around the scene, so that the player could constantly reinforce their skills and to be able to have more interesting challenges later, many things are planned for the final version, and I know you will like it.