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(+1)

That was really scary, I started it and one of the tiny things came at me like a bat out of hell, freaked me out something fierce 

Still, after I got over that I had fun playing it, managed to survive for a while.

I only have two thoughts.

1. You could have varied up the monsters so you know how fast or strong they are based on images but its a game jam and the focus is on design so i'll ignore that

2. The multiplier should stay if you start hitting something, I had mine go down while I was trying to kill someone with a large health bar, that kinda annoyed me. 

But yeah, I thought it was very well done for a game jam project :D