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(+1)

This game looks great, and it nice and simple, plus well implemented!

I'm not so sure about the unwinnable state you can get into.  With no satisfying end point, there's a weird end to the game if you miss the Marlin.  The game also encourages playing it safe, as there is no real downside to going slow.  Do you thing you might explore adding in a mechanic to encourage the player to take risks?

I am blown away by how polished this game looks and feels!  Incredible for 48 hours work!

(+1)

Oooohh... we've not thought about adding a different thing after you miss the marlin. It's true that maybe we can add some kind of ending, even if it is not the "good ending", which can be more satisfying to player...

Thank you for your comment! The game is kind of simple and we worked very hard to have a polished version of it!