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Thank you for the review. The camera has known a better state during the development, but at somepoint I made godot glitch my camera node in my main scene and had to recreate my camera. If I look also to much in each detail there is a lot of thing I would have like to fine tune  a lot but I lacked time. After all, this is all done with limited resource.

I really like that we found our way from start menu to credit with no appearing pending feature in the player's scope, so we did it like we could and we kind of chose everything well enough to land in playable state of everything with nice physics. We still had clouds, boats, waves in mind too^^