Really appreciate the comment D4yz and inspiring work on Catburglar, the pixel art animation was so impressive (I now know the pain of animating a roll).
We were borderline sadistic with the difficulty of this game it seems - we put too much emphasis on the baby moving like a little crackhead. We may return to this concept down the line and rework some of the core mechanics so that it feels more intuitive and cohesive. You will likely see us at upcoming jams, this was a blast.
Also, thank you for leveraging your cat's baby trauma to justify our wildcard <3